| Branding and Model[1] | Launch | MSRP (USD) |
Code name | Process | Transistors (billion) | Die size (mm2) |
Core | Cache | Memory | Fillrate[a][b] | Processing power (TFLOPS) | TDP | Bus interface | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Core Config[c] | Clock (MHz)[d] |
L1 | L2 | Type | Size | Bandwidth (GB/s) |
Bus width | Clock (MT/s) |
Pixel (GP/s) |
Texture (GT/s) |
Half precision | Single precision | Double precision | ||||||||||
| Arc 5 | B570 | Jan 16, 2025 | $219 | BMG-G21 | TSMC | 19.6 | 272 | 18 Xe Cores (144) 2304:144:72:18:144 (128:128:5) |
1700 2500 |
4.5 MB | 10 MB | GDDR6 | 10 GB | 380 | 160-bit | 19000 | 122.4 200.0 | 244.8 360.0 |
23.04 |
11.52 |
1.44 |
150 W | PCIe 4.0 x8 |
| B580 | Dec 13, 2024 | $249 | 20 Xe Cores (160) 2560:160:80:20:160 (160:160:5) |
1700 2670 |
5 MB | 12 MB | 12 GB | 456 | 192-bit | 136.0 213.6 |
272.0 427.2 |
27.34 |
13.67 |
1.709 |
190 W | ||||||||
- ↑ Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
- ↑ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
- ↑ Xe2-HPG Cores (Xe Vector Engines)
Unified Shaders : Texture Mapping Units : Render Output Units : Ray Tracing Cores : XMX Cores - ↑ Boost values (if available) are stated below the base value in italics.
| This template's documentation is missing, inadequate, or does not accurately describe its functionality or the parameters in its code. Please help add, expand, or improve it. |
- ↑ "Intel Arc Graphics". Intel. Retrieved December 23, 2022.