Fierce Harmony

Wikipedia

Fierce Harmony
DeveloperIndigo Moon Productions
PublisherKesmai Corporation
PlatformWindows[1]
ReleaseSeptember 8, 1999[1]

Fierce Harmony is a 1999 video game from Indigo Moon Productions. The game was available in trial form in April 1999.[2]

Gameplay

Fierce Harmony is a turn-based, online 3D sword-fighting strategy game set in a primitive world called the Nexus. Players create warriors by selecting key attributes and engage in ritual combat across 12 unique arenas, each with environmental traits that can help or hinder fighters.

The gameplay blends strategic planning with customizable swordplay. Players can:

  • Form alliances to share power and attributes, with the strongest warrior in each group holding the most influence.
  • Develop personalized combat techniques by combining motion-captured ritual attack moves.
  • Adjust tactics mid-battle to exploit advantages or cover weaknesses.

The game emphasizes both individual skill and strategic depth, offering a mix of one-on-one dueling and alliance-based power dynamics.[1]

Development

Fierce Harmony was showcased at E3 1997.[3] In June 1997, WorldPlay Entertainment acquired the exclusive global online rights to the game.[3][4] The game designed by Michael Pierre Price[2] was developed with a budget of more than $600,000.[5]

Reception

PC Joker gave the game a score of 42 out of 100 stating"Fierce Harmony may be quite nice as an animation demo, but as an alternative to "Virtua Fighter 2" the game fails across the board.[6]

References

  1. 1 2 3 "Gamestorm's Fierce Harmony Brings Ritual Combat To The Online Arena". GameStorm. September 8, 1999. Archived from the original on July 17, 2001. Retrieved July 28, 2022.
  2. 1 2 Ward, Joe (April 6, 1999). "Fierce Harmony trial version set". The Courier-Journal. p. 19. Archived from the original on January 19, 2024. Retrieved January 19, 2024 via Newspapers.com.
  3. 1 2 "WorldPlay Entertainment Acquires Exclusive Online Rights to Internet's First Real-time 3-D Sword-Fighting Game". WorldPlay Entertainment. June 18, 1997. Archived from the original on December 1, 1998. Retrieved July 28, 2022.
  4. Lee, Helen (June 23, 1997). "WorldPlay Gets Fierce Harmony". GameSpot. Archived from the original on February 25, 1999. Retrieved July 28, 2022.
  5. Ward, Joe (March 22, 1998). "Louisville's Indigo Moon searches to find financial player to rescue its online game". The Courier-Journal. p. 51. Archived from the original on January 19, 2024. Retrieved January 19, 2024 via Newspapers.com.
  6. 1 2 "Fierce Harmony". PC Joker (in German). October 1999. p. 105. Retrieved July 28, 2022.