| Hyperfunk | |
|---|---|
| Developer | Team Reptile |
| Publisher | Team Reptile |
| Director | Dion Koster[1] |
| Composers | Various, including Dj Zapy, Dj Uragun,[2] ONJUICY,[3] Roska, Nakamura Minami, MEZZ[4] and MadD3E[5] |
| Platforms | |
| Genres | Platform, action-adventure |
| Modes | Single-player, Multiplayer |
Hyperfunk is an upcoming action-adventure platform video game developed and published by Team Reptile. The game, scheduled to be released on Steam and consoles, is a follow-up to their previous game Bomb Rush Cyberfunk, which is a spiritual successor to SEGA's Jet Set Radio franchise.[2]
Gameplay
Similarly to its predecessor, Hyperfunk centres around traversing on either a skateboard, inline skates, or BMX bike, and performing tricks. Executing tricks fuels the player's boostpack, which allows them to boost forward. In a new addition, the boost speeds up as the player's combo score increases.[6] This boost allows the player to run up the sides of buildings. Alternatively, the boost meter can be consumed to increase the size of graffiti.[3] The city can be freely moved around in and characters can be recruited to the player's crew. Music tracks and other move styles can be found by exploring.[6]
The game involves painting graffiti over enemy graffiti and retaking areas, 'Bombing' them. Four classes of graffiti are available for the player to use: Tags, Throwies, Pieces and Blockbusters. Unlike in Bomb Rush Cyberfunk, enemy crews can compete with others and take over areas independently from story progression and player actions. Graffiti Battles are a new feature in which the player's crew competes with another in real time to see who can 'Bomb' the area, escape the police and claim the area for their crew.[6]
In The Hyper, players can meet other random online players or play with friends on the streets.[6] The player can compete against friends in graffiti battles, in which the player who applies the most graffiti is victorious.[3]
Plot
The game is set in a 'bright future' in which society is shaped by an online space known as The Hyper. In real life, graffiti groups compete to 'bomb' areas by applying graffiti and claiming them for themselves.[6]
Development and release
Developer Team Reptile is based in the Netherlands.[7] In 2023, Bomb Rush Cyberfunk director Dion Koster spoke about Team Reptile's next game which was in pre-production, noting it was in the 'same vein' as Cyberfunk but 'leveled up and wilder.'[8]
On May 13 2025, Team Reptile filed the trademark Hyperfunk. It was described as "Downloadable video game software[,] Downloadable multiplayer [...] co-op video game software [and] downloadable computer game software for personal computers and home video game consoles"[9] On August 18 of the same year, the second anniversary of Bomb Rush Cyberfunk, Team Reptile revealed a logo.[10]
Hyperfunk was revealed in a teaser on Team Reptile's YouTube channel on 19 September 2025.[11] Team Reptile's booths at Tokyo Game Show 2025[1][3] and Talk & Play Berlin[12] contained playable demos for the game.
Soundtrack
The game will feature radio stations with different styles of music which can be switched by the player.[3]
Dj Zapy and Dj Uragun's Sch Amo (Hyper Version) featured in the game's teaser.[2] Music from Japanese rapper ONJUICY will feature in the game.[3] The Tokyo Game Show demo featured the songs We are the funky, a collaboration between ONJUICY, Roska, Nakamura Minami and MEZZ[4][13] and Bra Bra by MadD3E[5]
References
- 1 2 Amirul Adlan, W. (2025-10-07). "Hyperfunk Director Dion Koster On Keeping The Game Authentic". NMIA Gaming. Retrieved 2025-11-14.
- 1 2 3 "Official HYPERFUNK Teaser". Team Reptile. 2025-08-19. Archived from the original on 2025-09-27. Retrieved 2025-11-14.
- 1 2 3 4 5 6 ミル☆吉村 (2025-09-26). "『HYPERFUNK』TGSデモプレイリポート。JSR風アクション『Bomb Rush Cyberfunk』開発による新作でスタイリッシュにトリックを決めろ!!【TGS2025】". Famitsu. Archived from the original on 2025-12-13. Retrieved November 18, 2025.
- 1 2 Team Reptile (27 September 2025). "Team Reptile on Twitter, F.U.N.K.Y.". Twitter. Tokyo. Retrieved 16 December 2025.
- 1 2 Team Reptile (26 September 2025). "Team Reptile on Twitter, DAY 2 TGS". Twitter. Tokyo. Retrieved 16 December 2025.
- 1 2 3 4 5 "HYPERFUNK". Steam. 2025-09-19. Archived from the original on 2025-11-14. Retrieved 2025-11-14.
{{cite web}}: CS1 maint: bot: original URL status unknown (link) - ↑ "Factsheet". Team Reptile. Retrieved 2023-08-28.
- ↑ Mikhail Madnani (December 14, 2023). "'Bomb Rush Cyberfunk' Interview – Team Reptile's Dion Koster on His Career, Game UI, the New Physical Release, Soundtrack, & More". toucharcade. Archived from the original on March 27, 2025. Retrieved November 18, 2025.
- ↑ "HYPERFUNK - Trademark Details". Justia Trademarks. 13 May 2025. Retrieved 3 December 2025.
- ↑ "Team Reptile on Twitter". Twitter. Team Reptile. 18 August 2025. Retrieved 3 December 2025.
- ↑ Allen, Joseph (2025-09-19). "Hyperfunk Is Bomb Rush Cyberfunk Dev Team Reptile's Next Game". Archived from the original on 2025-09-20. Retrieved 2025-11-14.
- ↑ J.J.K. (13 November 2025). "HYPERFUNK at Talk and Play Berlin". YouTube. Berlin. Retrieved 16 December 2025.
- ↑ Team Reptile (25 September 2025). "Team Reptile on Twitter, LIVE AT TGS BOIII". Twitter. Tokyo. Retrieved 16 December 2025.