Draft:Cybershoes

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Cybershoes is a consumer-oriented virtual reality (VR) locomotion device developed by the Vienna-based company Cybershoes GmbH. The system enables seated users to simulate walking or running in VR by sliding the Cybershoes across a carpet. After calibration, VR motion is presented at a standing eye height, although the user remains seated.[1][2]

The system was first demonstrated publicly in 2017 and entered retail in 2019. Cybershoes GmbH ceased operations in 2025.[3][4]

Design and functionality

Hardware and setup. Cybershoes is attached to standard shoes and used while seated on a swivel chair. Directional movement is registered by sliding the low-friction soles over a short-pile carpet surface. The system connects via a USB receiver for PC VR headsets or wirelessly for standalone VR headsets.[2][5]

Software. The accompanying driver software maps shoe movements to standard locomotion controls such as thumbstick input. The software provides calibration options for stride length and orientation.[6][7][8]

History

Cybershoes was developed by Austrian inventor Michael Bieglmayer[9][10] as a smaller alternative to omnidirectional treadmills. Prototyping began in 2016.[11][12][13][14] Bieglmayer and Igor Mitrić co-founded Cybershoes GmbH in Vienna in 2018 and launched a crowdfunding campaign for the first production run.[15][16]

A later crowdfunding campaign in 2020 supported the development of a wireless version designed for Oculus/Meta Quest devices.[17][18][19]

Exhibitions and gaming tournaments

Cybershoes was presented at technology and gaming events, including AWE (2017),[20] E3 (2018),[21][22] gamescom (2018–2019),[23][24] the Tokyo Game Show (2018–2019),[25][26][27][28][29][30][31] and the Consumer Electronics Show (2019–2020).[15][32][33][34][35]

In 2020 and 2021, the company organized gaming tournaments with VR content creators, first in Onward (August 29, 2020) and later in Contractors VR (May 29, 2021).[36][37][38]

Media coverage and awards

Media outlets such as Digital Trends, UploadVR, Road to VR, and TechRadar covered the device:

Reviews noted an increased sense of immersion when compared with standard controller-based locomotion.[5][21][39] Others mentioned that the device provided light physical workout and could reduce motion sickness for some users.[11][40]

Criticism focused on the limited positional tracking capabilities,[2] and inconsistent support across Oculus Quest and Meta Quest titles.[41]

In 2020, Cybershoes was recognized as a CES Innovation Awards Honoree.[42][43]

Other Applications

The company explored non-gaming applications, including virtual architectural walkthroughs[44] and a demonstration involving a user with multiple sclerosis, as shown in a company-produced video.[45]

References

  1. Jagneaux, David (October 26, 2018). "Cybershoes Impressions: A Convincing Alternative For Movement In VR". UploadVR. Archived from the original on September 24, 2022. Retrieved September 28, 2025.
  2. 1 2 3 Skarred, Ghost (December 16, 2020). "Cybershoes for Quest review: a new way of walking in VR". The Ghost Howls. Retrieved September 28, 2025.
  3. Hayden, Scott (May 16, 2025). "VR's Quirkiest Locomotion Device 'Cybershoes' Shuts Its Doors for Good". Road to VR. Archived from the original on June 18, 2025. Retrieved September 28, 2025.
  4. Bezmalinovic, Tomislav (May 14, 2025). "The VR startup Cybershoes has shut down". MIXED reality news. Retrieved October 3, 2025.
  5. 1 2 Ang, Sebastian (April 7, 2021). "Cybershoes Review – Improving VR Immersion Step By Step". MRTV. Retrieved September 28, 2025.
  6. Federowicz, Evan (October 29, 2019). "Is the Cybershoes Gaming Station the next addition to your VR setup?". wccftech. Retrieved October 11, 2025.
  7. "Cybershoes Gaming Station Review". The VRRealm. November 28, 2019. Archived from the original on December 22, 2019. Retrieved October 10, 2025.
  8. Switzer, Eric (January 4, 2021). "Cybershoes For Oculus Quest Review: Two Steps Forward, One Step Back". THEGAMER. Retrieved October 11, 2025.
  9. BIEGLMAYER, MICHAEL (February 8, 2017). "US PATENT: APPARATUS FOR CAPTURING MOVEMENTS OF A PERSON USING THE APPARATUS FOR THE PURPOSES OF TRANSFORMING THE MOVEMENTS INTO A VIRTUAL SPACE". Espacenet. Retrieved September 28, 2025.
  10. BIEGLMAYER (December 13, 2018). "PATENT: KOMPENSIERUNG DER ABDRIFT EINES SENSORSYSTEMS ZUR MESSUNG EINER BEWEGUNGSRICHTUNG EINES BENUTZERS IN EINEM VR-SYSTEM". Espacenet. Retrieved September 28, 2025.
  11. 1 2 Hayden, Scott (August 25, 2018). "Hands-on: Cybershoes Aim to Deliver a VR Treadmill Experience at Lower Cost & Space". Road to VR. Archived from the original on January 21, 2021. Retrieved September 28, 2025.
  12. Howard, Clark (January 10, 2019). "New trends in virtual reality could be much more than fun and games". WSB-TV. Archived from the original on September 27, 2020. Retrieved September 28, 2025.
  13. Bieglmayer, Michael (May 17, 2019). "Cybershoes presentation by Michael Bieglmayer - Webit.Festival Europe 2019". Webit Global Series. Retrieved September 28, 2025.
  14. Richtar, Isabella (May 5, 2020). "Gamechanger der Woche: Cybershoes". 4GAMECHANGERS. Retrieved September 28, 2025.
  15. 1 2 Miranda, Felicia (January 10, 2019). "These shoes let me stroll through 'Skyrim,' and I desperately want to go back". digitaltrends. Archived from the original on March 30, 2023. Retrieved September 28, 2025.
  16. Scott, Hayden (January 4, 2021). "Cybershoes for Quest Kickstarter Successfully Concludes After Tripling Funding Goal". Road to VR. Retrieved September 28, 2025.
  17. Baker, Harry (May 26, 2021). "Cybershoes For Oculus Quest Now Available On Amazon US". UploadVR. Archived from the original on January 31, 2024. Retrieved September 28, 2025.
  18. Carbotte, Kevin (October 20, 2021). "Cybershoes gets native support in multiple Quest games". TweakTown. Retrieved September 28, 2025.
  19. Wood, Rhys (May 26, 2021). "Oculus Quest 2 gets a boost from immersion-enhancing Cybershoes". techradar. Retrieved September 28, 2025.
  20. Bernsteiner, Peter (October 23, 2017). "Schuhe für die virtuelle Welt". Peter Bernsteiner Journalismus. Retrieved September 28, 2025.
  21. 1 2 Nyanko, Lizzy (June 15, 2018). "VR Cybershoes Demo Impressions (E3 2018)". Honey's Anime. Archived from the original on May 11, 2024. Retrieved September 28, 2025.
  22. Pappas, George (June 12, 2018). "Take a Step into Virtual Reality: Cybershoes GmbH Launches Cybershoes®, a VR Accessory that Literally Lets You Walk into Your Favorite VR Games, at Electronic Entertainment Expo, June 12-14, 2018". PR Newswire. Archived from the original on June 15, 2020. Retrieved September 28, 2025.
  23. Küster, Bertram (August 27, 2018). "Gamescom-Neuheit Cybershoes: Auf Rollschuhen durch die virtuelle Realität". Mirage News. Retrieved September 28, 2025.
  24. O'Connor, Alice (October 8, 2018). "Jack your feet in with Cybershoes". rockpapershotgun. Retrieved September 28, 2025.
  25. "TGS Exhibitor List". n.d. Retrieved September 28, 2025.
  26. "Cybershoes, a sandal-type device that lets you walk in VR, will be exhibited for the first time in Japan at TGS 2018". Mogura VR. September 14, 2018. Retrieved September 28, 2025.
  27. Hayashi, Yuki (September 23, 2018). "[TGS 2018] Cybershoes, the VR sandals that support VR in small rooms, are better than expected". 4Gamer.net. Retrieved September 28, 2025.
  28. "Sandal type device 'Cybershoes' that can 'walk' VR space while sitting can easily increase the immersive feeling of VR at home". Gigazine. September 15, 2019. Retrieved September 28, 2025.
  29. Hiko (September 24, 2019). "You can walk through the world of Skyrim on your own two feet!? VR shoes 'Cybershoes' trial report [TGS2019]". GameSpark. Retrieved September 28, 2025.
  30. "Cybershoes: a sandal-like device for walking around in VR". Mogura VR. June 20, 2018. Retrieved September 28, 2025.
  31. Hatch, Jisatora (September 14, 2019). "5 must-visit VIVE booths at Tokyo Game Show 2019". Retrieved September 28, 2025.
  32. Serrels, Mark (January 9, 2019). "CES 2019: The tech changing the way we play video games". CNET. Retrieved September 28, 2025.
  33. Gurvin, Gabe (January 11, 2019). "These are the coolest virtual and augmented reality gadgets from CES 2019". digitaltrends. Retrieved September 28, 2025.
  34. Jones, Chris (January 10, 2020). "Everything Cybershoes Have Announced at CES 2020". WePC. Retrieved September 28, 2025.
  35. Tatsumoto, Kai (January 15, 2020). "Hands-On With Cybershoes VR Walking Solution – Move Forward, Not Backward". wccftech. Retrieved September 28, 2025.
  36. DaKinMan (n.d.). "AUGUST 29TH @ 1000 PDT | 1300 EDT | 1700 UTC". VR Masterleague. Retrieved October 3, 2025.
  37. Haskins, Sonya (May 26, 2021). "Cybershoes for Quest Now Available on Amazon, VIP Tournament This Weekend". VR Fitness Insider. Retrieved October 3, 2025.
  38. "Cybershoes for Oculus Quest - Now Available for Purchase on Amazon". VR Voice. June 1, 2021. Retrieved October 3, 2025.
  39. Stott, Rob (June 15, 2018). "Cybershoes Make VR an Even More Immersive Experience". Dealerscope. Archived from the original on September 19, 2020. Retrieved September 28, 2025.
  40. Gryczke, Robert (August 18, 2018). "Cybershoes: Echte Schritte gegen Motion Sickness". featured. Retrieved September 28, 2025.
  41. Hamisch, Hector (October 21, 2021). "Cybershoes are a brilliant Oculus Quest 2 accessory - shame not enough VR games support it". TechRadar. Archived from the original on January 31, 2024. Retrieved September 28, 2025.
  42. Appleton, Rory (January 7, 2020). "Virtual reality getting more real at CES 2020 - Cybershoes". Las Vegas Review-Journal. Retrieved September 28, 2025.
  43. Sprigg, Sam (January 9, 2020). "Cybershoes showcases new physical activity tracker feature for its Virtual Reality shoes at CES 2020". Auganix. Retrieved September 28, 2025.
  44. Cybershoes (n.d.). "Slideshow: Igor Mitric Lavovski & Michael Bieglmayer (3D.Run): From Architect to VR Developer". slideshare. Retrieved September 28, 2025.
  45. Cybershoes (October 18, 2018). "Cybershoes in Health Care: Multiple Sclerosis". Youtube. Retrieved September 28, 2025.