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| Super Chinese World 2 | |
|---|---|
![]() Cover art | |
| Developer | Culture Brain |
| Publisher | Culture Brain |
| Designer | Yukio Tanaka |
| Programmers | Yuzuru Nanbara Ryu Hayakawa |
| Composer | Akinori Sawa |
| Series | Super Chinese |
| Platform | Super Famicom |
| Release |
|
| Genre | Action RPG |
| Modes | Single-player, multiplayer |
Super Chinese World 2: Uchū Ichi Butō Taikai (スーパーチャイニーズワールド2 宇宙一武闘大会) is a Japanese-only action RPG developed by Culture Brain. It is the second SNES Super Chinese game, being a sequel to Super Ninja Boy, which was released in North America.
Contrary to its predecessor, it doesn't feature any traditional turn-based battles, but a couple of platforming sections still remain. Jack and Ryu are now travelling between different planets to defeat some alien invaders, who kidnapped the world leaders. The battle system was also greatly improved. Jack and Ryu now have a lot of new attacks and even a few different skills (although they still share levels and items), they can turn into giant ninjas in order to cast the most advanced spells and it is possible to use weapons or spells without going to the menu. A fighting mode has also been added, allowing to play with many other characters than the heroes.
Release and reception
Super Chinese World 2: Uchū Ichi Butō Taikai was released in Japan on October 29, 1993 for the Super Famicom.[1]
Two reviewers in Famicom Tsūshin said that the action-oriented elements of the game were better than the role-playing game parts. One reviewer said fans of the previous games would enjoy this one, while another said the game was so similar to the other games and just incorporated whatever was currently popular into the game and still had all the rough production qualities of the previous Super Chinese games.[1]
References
- 1 2 3 Noda, Minouru; Doitsu, Suzuki; Nagano, Isabella; Taco X (November 5, 1993). "New Games Cross Review". Famicom Tsūshin (in Japanese). No. 255. Japan: ASCII Corporation. p. 38.
