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| Super Chinese World 3 | |
|---|---|
![]() Cover art | |
| Developer | Culture Brain |
| Publisher | Culture Brain |
| Designer | Yukio Tanaka |
| Programmer | Ryu Hayakawa |
| Artist | Masayuki Numahide |
| Composer | Akinori Sawa |
| Series | Super Chinese |
| Platform | Super Famicom |
| Release |
|
| Genre | Role-playing game |
| Modes | Single-player, multiplayer |
Super Chinese World 3[a] is a role-playing game from Culture Brain for the Super Famicom. In this game, the player lets you choose between two forms of gameplay, with one more traditional menu-based selection for RPG battles, and the other being more action-oriented.
The game was released on December 22, 1995. In Famicom Tsūshin, it was critiqued for having poor gameplay in either format of RPG and low-quality graphics.[1]
Gameplay
Super Chinese World 3 lets players choose between two styles of role-playing game (RPG). The first is a style based on menu selections to perform attacks, the other is more action RPG-oriented.[1]
Release and reception
Super Chinese World 3 was released in Japan for the Super Famicom on December 22, 1995.[1]
In the Japanese video game magazine Famicom Tsūshin, the four reviewers complimented the idea of being able to switch between a menu-based RPG-system and an action-oriented RPG, with a number of the reviewers saying both gameplay elements felt under-developed.[1] The reviews found the graphics to be poor quality, with one reviewer specifically highlighting the map screens as poor quality while another said the graphics resembled a Famicom game. Other comments involved the menu-interface being poor, that the game was still using password systems, with one reviewer concluding that it was shocking that this game came out in 1995.[1]
Notes
References
- 1 2 3 4 5 6 Noda, Sawadhi; Pin, Mizu; Nagano, Isabella; Masuda, Ninja (February 2, 1996). "New Games Cross Review". Famicom Tsūshin (in Japanese). No. 372. Japan: ASCII Corporation. p. 29.
